Join / Forgotten your password?
 
HomeFeaturesStoreForumsWikiWorkshopsJobsPortfolioGalleryEvents Members
 
> CGPortfolio Home       > About CGPortfolio       > Intro Video      > Create Portfolio      > Manage Portfolio       > Browse       > Search       > Help     
 
Nathan Stromwasser
Womball


Location:
Wilmington, USA

Language(s):
English, Hebrew

Member Since:
September 2005

Last Updated:
28 October 2009

Portfolio Views:
9031
Chosen as Favorite:
3
Groups:
Advanced Search
galleryaboutblogguestbook
Flayed anatomy study #1
Blender, mental ray, Photoshop, XSI, ZBrush
June 2007


   
This was inspired by the anatomical figures at the Body Worlds exhibit. They were frightening yet beautiful, although the muscles were dried. I wanted to create one with "live" slimy muscles to push the meaty look of the muscles. I also wanted to capture the organic uneven look that muscles have which is not present in a lot of anatomy drawings.

I took a year to do this although I worked on it in sporadic bursts when I had freetime. In the process I tought myself XSI 5.11 mental ray (probably tried out every option of the skin shader), and got to spend a lot of time texturing and sculpting detail in zbrush. The base model is around 5000 polys , with most of the details from the displacement and normal maps. I tweaked the render in photoshop by pushing details even further. I hope to do future studies to gauge my process of anatomy study.
This Image has 3 comments on CGTalk >

 
  Nathan Stromwasser's Personal Network