Nathan Stromwasser Womball Location: Wilmington, USA Language(s):
English, Hebrew Member Since: September 2005 Last Updated: 14 January 2007 Portfolio Views: 6671 Chosen as Favorite: 3
Groups:
Flayed anatomy study #1 Blender, mental ray, Photoshop, XSI, ZBrush June 2007
Share This
This was inspired by the anatomical figures at the Body Worlds exhibit. They were frightening yet beautiful, although the muscles were dried. I wanted to create one with "live" slimy muscles to push the meaty look of the muscles. I also wanted to capture the organic uneven look that muscles have which is not present in a lot of anatomy drawings.
I took a year to do this although I worked on it in sporadic bursts when I had freetime. In the process I tought myself XSI 5.11 mental ray (probably tried out every option of the skin shader), and got to spend a lot of time texturing and sculpting detail in zbrush. The base model is around 5000 polys , with most of the details from the displacement and normal maps. I tweaked the render in photoshop by pushing details even further. I hope to do future studies to gauge my process of anatomy study.